init
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165
node_modules/immer/src/core/finalize.ts
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165
node_modules/immer/src/core/finalize.ts
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import {
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ImmerScope,
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DRAFT_STATE,
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isDraftable,
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NOTHING,
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PatchPath,
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each,
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has,
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freeze,
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ImmerState,
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isDraft,
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SetState,
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set,
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ArchType,
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getPlugin,
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die,
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revokeScope,
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isFrozen
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} from "../internal"
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export function processResult(result: any, scope: ImmerScope) {
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scope.unfinalizedDrafts_ = scope.drafts_.length
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const baseDraft = scope.drafts_![0]
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const isReplaced = result !== undefined && result !== baseDraft
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if (isReplaced) {
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if (baseDraft[DRAFT_STATE].modified_) {
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revokeScope(scope)
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die(4)
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}
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if (isDraftable(result)) {
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// Finalize the result in case it contains (or is) a subset of the draft.
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result = finalize(scope, result)
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if (!scope.parent_) maybeFreeze(scope, result)
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}
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if (scope.patches_) {
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getPlugin("Patches").generateReplacementPatches_(
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baseDraft[DRAFT_STATE].base_,
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result,
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scope.patches_,
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scope.inversePatches_!
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)
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}
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} else {
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// Finalize the base draft.
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result = finalize(scope, baseDraft, [])
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}
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revokeScope(scope)
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if (scope.patches_) {
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scope.patchListener_!(scope.patches_, scope.inversePatches_!)
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}
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return result !== NOTHING ? result : undefined
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}
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function finalize(rootScope: ImmerScope, value: any, path?: PatchPath) {
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// Don't recurse in tho recursive data structures
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if (isFrozen(value)) return value
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const state: ImmerState = value[DRAFT_STATE]
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// A plain object, might need freezing, might contain drafts
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if (!state) {
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each(value, (key, childValue) =>
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finalizeProperty(rootScope, state, value, key, childValue, path)
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)
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return value
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}
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// Never finalize drafts owned by another scope.
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if (state.scope_ !== rootScope) return value
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// Unmodified draft, return the (frozen) original
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if (!state.modified_) {
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maybeFreeze(rootScope, state.base_, true)
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return state.base_
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}
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// Not finalized yet, let's do that now
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if (!state.finalized_) {
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state.finalized_ = true
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state.scope_.unfinalizedDrafts_--
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const result = state.copy_
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// Finalize all children of the copy
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// For sets we clone before iterating, otherwise we can get in endless loop due to modifying during iteration, see #628
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// To preserve insertion order in all cases we then clear the set
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// And we let finalizeProperty know it needs to re-add non-draft children back to the target
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let resultEach = result
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let isSet = false
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if (state.type_ === ArchType.Set) {
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resultEach = new Set(result)
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result.clear()
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isSet = true
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}
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each(resultEach, (key, childValue) =>
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finalizeProperty(rootScope, state, result, key, childValue, path, isSet)
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)
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// everything inside is frozen, we can freeze here
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maybeFreeze(rootScope, result, false)
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// first time finalizing, let's create those patches
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if (path && rootScope.patches_) {
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getPlugin("Patches").generatePatches_(
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state,
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path,
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rootScope.patches_,
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rootScope.inversePatches_!
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)
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}
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}
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return state.copy_
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}
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function finalizeProperty(
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rootScope: ImmerScope,
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parentState: undefined | ImmerState,
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targetObject: any,
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prop: string | number,
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childValue: any,
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rootPath?: PatchPath,
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targetIsSet?: boolean
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) {
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if (process.env.NODE_ENV !== "production" && childValue === targetObject)
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die(5)
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if (isDraft(childValue)) {
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const path =
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rootPath &&
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parentState &&
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parentState!.type_ !== ArchType.Set && // Set objects are atomic since they have no keys.
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!has((parentState as Exclude<ImmerState, SetState>).assigned_!, prop) // Skip deep patches for assigned keys.
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? rootPath!.concat(prop)
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: undefined
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// Drafts owned by `scope` are finalized here.
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const res = finalize(rootScope, childValue, path)
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set(targetObject, prop, res)
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// Drafts from another scope must prevented to be frozen
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// if we got a draft back from finalize, we're in a nested produce and shouldn't freeze
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if (isDraft(res)) {
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rootScope.canAutoFreeze_ = false
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} else return
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} else if (targetIsSet) {
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targetObject.add(childValue)
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}
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// Search new objects for unfinalized drafts. Frozen objects should never contain drafts.
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if (isDraftable(childValue) && !isFrozen(childValue)) {
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if (!rootScope.immer_.autoFreeze_ && rootScope.unfinalizedDrafts_ < 1) {
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// optimization: if an object is not a draft, and we don't have to
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// deepfreeze everything, and we are sure that no drafts are left in the remaining object
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// cause we saw and finalized all drafts already; we can stop visiting the rest of the tree.
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// This benefits especially adding large data tree's without further processing.
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// See add-data.js perf test
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return
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}
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finalize(rootScope, childValue)
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// Immer deep freezes plain objects, so if there is no parent state, we freeze as well
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// Per #590, we never freeze symbolic properties. Just to make sure don't accidentally interfere
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// with other frameworks.
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if (
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(!parentState || !parentState.scope_.parent_) &&
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typeof prop !== "symbol" &&
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Object.prototype.propertyIsEnumerable.call(targetObject, prop)
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)
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maybeFreeze(rootScope, childValue)
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}
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}
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function maybeFreeze(scope: ImmerScope, value: any, deep = false) {
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// we never freeze for a non-root scope; as it would prevent pruning for drafts inside wrapping objects
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if (!scope.parent_ && scope.immer_.autoFreeze_ && scope.canAutoFreeze_) {
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freeze(value, deep)
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}
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}
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