修复了文件丢失问题
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package cn.edu.scau.biubiusuisui.function;
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import javafx.event.EventHandler;
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import javafx.scene.Cursor;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Pane;
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import javafx.stage.Stage;
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/**
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* @Author jack
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* @Date:2019/6/30 10:11
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*/
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public class DragWindowHandlerImpl implements EventHandler<MouseEvent> {
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//参考<a href="https://www.cnblogs.com/moonlightL/p/5982679.html"></a>
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private Stage stage; //primaryStage为start方法头中的Stage
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private double oldStageX;
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private double oldStageY;
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private double oldScreenX;
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private double oldScreenY;
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final int RESIZE_WIDTH = 5;// 判定是否为调整窗口状态的范围与边界距离
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private double MIN_WIDTH = 300;// 窗口最小宽度
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private double MIN_HEIGHT = 250;// 窗口最小高度
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boolean isRight;// 是否处于右边界调整窗口状态
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boolean isBottomRight;// 是否处于右下角调整窗口状态
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boolean isBottom;// 是否处于下边界调整窗口状态
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private Pane pane;
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private boolean fix = false;
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public DragWindowHandlerImpl(Stage primaryStage, Pane pane,boolean fix) { //构造器
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this.stage = primaryStage;
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this.pane = pane;
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this.fix = fix;
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}
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public DragWindowHandlerImpl(Stage stage, double MIN_WIDTH, double MIN_HEIGHT, Pane pane, boolean fix) {
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this.stage = stage;
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this.MIN_WIDTH = MIN_WIDTH;
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this.MIN_HEIGHT = MIN_HEIGHT;
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this.pane = pane;
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this.fix = fix;
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}
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@Override
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public void handle(MouseEvent e) {
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if (e.getEventType() == MouseEvent.MOUSE_PRESSED) { //鼠标按下的事件
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this.oldStageX = this.stage.getX();
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this.oldStageY = this.stage.getY();
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this.oldScreenX = e.getScreenX();
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this.oldScreenY = e.getScreenY();
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} else if (e.getEventType() == MouseEvent.MOUSE_DRAGGED) { //鼠标拖动的事件
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//
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double nextX = stage.getX();
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double nextY = stage.getY();
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double nextWidth = stage.getWidth();
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double nextHeight = stage.getHeight();
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if(!fix) {
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double x = e.getSceneX();
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double y = e.getSceneY();
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// 保存窗口改变后的x、y坐标和宽度、高度,用于预判是否会小于最小宽度、最小高度
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if (isRight || isBottomRight) {// 所有右边调整窗口状态
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nextWidth = x;
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}
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if (isBottomRight || isBottom) {// 所有下边调整窗口状态
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nextHeight = y;
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}
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if (nextWidth <= MIN_WIDTH) {// 如果窗口改变后的宽度小于最小宽度,则宽度调整到最小宽度
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nextWidth = MIN_WIDTH;
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}
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if (nextHeight <= MIN_HEIGHT) {// 如果窗口改变后的高度小于最小高度,则高度调整到最小高度
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nextHeight = MIN_HEIGHT;
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}
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}
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// 最后统一改变窗口的x、y坐标和宽度、高度,可以防止刷新频繁出现的屏闪情况
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if(isBottom ||isBottomRight ||isRight) {
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stage.setX(nextX);
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stage.setY(nextY);
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stage.setWidth(nextWidth);
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stage.setHeight(nextHeight);
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}else {
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this.stage.setX(e.getScreenX() - this.oldScreenX + this.oldStageX);
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this.stage.setY(e.getScreenY() - this.oldScreenY + this.oldStageY);
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}
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} else if (e.getEventType() == MouseEvent.MOUSE_MOVED) {
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if(!fix) {
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e.consume();
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double x = e.getSceneX();
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double y = e.getSceneY();
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double width = stage.getWidth();
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double height = stage.getHeight();
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Cursor cursorType = Cursor.DEFAULT;// 鼠标光标初始为默认类型,若未进入调整窗口状态,保持默认类型
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// 先将所有调整窗口状态重置
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isRight = isBottomRight = isBottom = false;
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if (y >= height - RESIZE_WIDTH) {
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if (x <= RESIZE_WIDTH) {// 左下角调整窗口状态
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} else if (x >= width - RESIZE_WIDTH) {// 右下角调整窗口状态
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isBottomRight = true;
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cursorType = Cursor.SE_RESIZE;
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} else {// 下边界调整窗口状态
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isBottom = true;
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cursorType = Cursor.S_RESIZE;
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}
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} else if (x >= width - RESIZE_WIDTH) {// 右边界调整窗口状态
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isRight = true;
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cursorType = Cursor.E_RESIZE;
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}
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// 最后改变鼠标光标
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pane.setCursor(cursorType);
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}
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}
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}
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}
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